Monday, June 29, 2009

Pipeline....

It is indeed a large task to document thoroughly all aspects of a pipeline without getting help from others.

You write documents, re-read them to make sure you think its something that is easy to follow for the less technically minded in the group.

Sadly it never works out. There just doesn't seem to be the time for a complete in-depth traversal of a pipe.

From Maya, to exporter, from export to Editor and from Editor to Game.

There are just so many aspects to cover!!

Getting there, I want to look into documentation systems, Word just doesn't cut it for making documentation readily available at your fingertips when you need the information.

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